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How to change GameMode despite Seamless Travel?


We are using Steam as OnlineSubSystem and, thus, as it seems are bound to use Seamless Travel. Our game, however, consists of different GameModes, which are loaded in combination with our levels. So we do NOT want the GameMode, GameStates, PlayerControllers and PlayerStates to forward information to the next level. Everything should behave, as if it was the first level again with no additional information.

How can we do that?

Product Version: UE 4.11
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asked May 04 '16 at 12:25 PM in Blueprint Scripting

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I am also interested in knowing this.

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This should be answered here... :)

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answered Mar 03 '17 at 01:53 PM

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