[Closed] UE 4.12 p2 AddSkeletalMeshComponent looks broken.
This bug was solved in 6 days ago ( https://answers.unrealengine.com/questions/409724/ue-412-addskeletalmeshcomponent-looks-broken.html ) and I was able to successfully rebuild UE 4.12 from 4.12 git branch without this bug, but now, in UE 4.12 p2 this bug still present. Looks like this bug said "I'll be back" :).
I've downloaded UE 4.12 p2 with launcher.
AddSkeletalMeshComponent looks like broken, because AddSkeletalMeshComponents RelativeTransform doesn't work:
But if I change position in AddSkeletalMeshComponent settings, it works:
Example project - Third Person example with changed Character BP: https://drive.google.com/file/d/0B1Fl0c3AhVDZRENHV0p0bFpvVTQ/view?usp=sharing
asked May 04 '16 at 12:52 PM in Bug Reports
The question has been closed May 04 '16 at 01:42 PM by Adam Davis for the following reason:
Hi Arthur Khusnutdinov,
If the error is still occurring, please re-post to the original post so we can continue to assist you with. I am closing this thread as a duplicate of https://answers.unrealengine.com/questions/409724/ue-412-addskeletalmeshcomponent-looks-broken.html
answered May 04 '16 at 01:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here