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RunUAT.bat Error Windows

Hi!

Today when i tried to package my project i got the RunUAT.bat Error and i dont know what to do...

Please help me!

Product Version: UE 4.10
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asked May 04 '16 at 02:02 PM in Packaging & Deployment

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raxok
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avatar image raxok May 04 '16 at 02:09 PM

The output log:

link text

outputlog.txt (3.1 MB)
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Hehe, have you actually gone through you error logs before? Do you now how to debug error codes? You have 302 issues on there. 2 are critical enough to fail your compile, but the other 300 are not to be ignored either.

  • BlueprintDebugging

  • Look at this TextFile: C:\Users\flasknos\Documents\Unreal Projects\Survival\Survival.uproject; see log C:\Users\flasknos\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+4.10\Cook-2016.05.04-15.56.07.txt and see what it says

  • You may have some super long names for some of your classes/items in the editor. Try to shorten them, or use underscores.

  • If you have moved/duplicated/upgraded your project recently, your may need to fix names/locations.

  • Did you try to fix redirectors?

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answered May 04 '16 at 04:31 PM

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VictorBurgos
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okej, i am not very good at coding or knowing what those errors mean, i'm going to try to fix redirectors, thanks for your help! :-)

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answered May 04 '16 at 05:04 PM

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raxok
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avatar image VictorBurgos May 04 '16 at 05:08 PM

Good luck, if this solves your issue, please mark my answer and upvote so we can close this out properly! If not, just comment your problems;)

avatar image raxok May 04 '16 at 05:19 PM

So i have fixed the redirectors, and the blueprint debugging i dont know how to do even when i have read the link you posted, but i still get the error please help!

avatar image VictorBurgos May 04 '16 at 05:24 PM

Read up on the debugging docs I linked. This is an integral part of gamedev, knowing how to debug.

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