How can I find angle between 2 vectors (Points in world coordinate)?
Hi.. Is there any build in function that can allow me to find the Rotator between 2 points(vectors) in the world coordinate? I tried searching a few maths libraries but couldn't find any. So is there a function that can do what I want or I need to manually write the function?
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Basically, to find vector between two other vectors you have to subtract one from another. http://blog.wolfire.com/2009/07/linearalgebraforgamedeveloperspart1/ something like this would help understanding math. Ok thanks.. I don't have much idea about RotationMatrix. Will check it surely. I was going to use something similar to this http://wiki.beyondunreal.com/Legacy:Useful_Maths_Functions#Rotations_between_two_Vectors I guess both of them similar results.
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