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Mouse Axis Value bug

When using Show Mouse Cursor in the Player Controller, then after clicking anywhere ingame all Mouse Axis Input gets ignored, the Axis Value is then always 0. Is there any workaround for the time being?

Product Version: UE 4.11
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asked May 04 '16 at 02:15 PM in Using UE4

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Davision
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avatar image Davision Jun 06 '16 at 05:49 PM

There is also the bug that only the first click gets registred, all other get ignored.

Has this been fixed in 12? Or is there any way to have widgets usable for VR in 12?

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