Is there a way to change game mode from blueprint
So I am trying to change my game mode from a trigger in the blueprint so I can have it trigger a different HUD. I need it to go from a game menu to a points HUD and need it to change game modes since you can't have multiple HUDs in one game mode. If there is a way that I would be able to do that without having to switch game modes that would be awesome but if someone could tell me how to switch game modes from the blueprint that would be awesome as well. Thanks in advance.
asked May 09 '14 at 05:53 AM in Blueprint Scripting
Continuing from my comment above, I'm pretty sure it's a good solution to have the HUD switch itself based on messages from the player controller. Did some quick tests, and it's all very clean (and actually works as well) so it has to be good :)
So, you don't necessarily change the game mode - you can just change what the HUD is doing.
answered May 09 '14 at 09:12 AM
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