Why is my custom character model flickering when I rotate the camera?
I just ran into a weird problem that I hope can be fixed with and easy solution. My character was working fine until I made a change to her skeleton. What's happening is when I play what I've created my character that was custom made is flickering uncontrollably. Like, the character will remain sold and then when I go to rotate my camera, the character flickers from being visible to invisible.
Is there a way I can fix this?
I actually did manage to figure the issue out.
A simple re-import corrected the problem. Thanks for the feedback though :D
answered May 13 '14 at 09:52 AM
I met a similar problem in UDK and I'm wondering if it could be the same problem here : do you have collisions (a physics asset) on your skeletal mesh (I'm assuming it's a skeletal mesh since you are talking about a character) ?
Without these collisions, I guess the engine is unable to determine properly the visibility of the mesh and the occlusion culling is probably conflicting with it. Generate a basic physics asset and link it inside the skeletal mesh settings (inside persona). Maybe it will fix the problem.
answered May 13 '14 at 12:33 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here