Assigning SoundCue defined in C++ in blueprint property
to my blueprint class. I'm attempting to assign a SoundCue which I've created in the editor but nothing is showing up when attempting to assign it via the blueprint in the drop down menu. I've done a fair amount of research and cannot see any reason why it shouldn't, this works with any other 'U' class type.
answered May 05 '16 at 05:27 PM
Is the proper way to declare it. Not sure if you missed that or not.
But you could always try this:
Docs for AudioComponent: AudioComponent
answered May 04 '16 at 08:50 PM
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