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Build failed, unknown error

Hi, I realized my game was unable to launch, so I am trying to fix this before I build anything in case I need to reinstall or something. Here is a screenshot of my error. Someone please help, I'm new to game-making and coding so I am not very good at figuring this stuff out. I've used the engine before but never had this problem. alt text

Product Version: UE 4.10
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screenshot (15).png (326.0 kB)
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asked May 04 '16 at 11:18 PM in Packaging & Deployment

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Cburkholder31
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avatar image VictorBurgos May 04 '16 at 11:24 PM

Next time attach the actual output log please. Makes it easier to read/search.

avatar image Cburkholder31 May 05 '16 at 01:48 AM

Thanks! It is downloading as x86 instead of x64, I'll try to find another download for it Not sure what to do though, I can't find any other download.

avatar image VictorBurgos May 05 '16 at 02:31 AM

Yeah, because they wanted to make it available for non-64bit OSes too.

avatar image Cburkholder31 May 05 '16 at 03:06 AM

I re-downloaded it and it still isn't working. I couldn't find any other version than the x86, I have no clue what to do. It's hitting the same errors as in the picture before, and I also googled this problem for over an hour and found nothing. Do you have any other ideas?

avatar image VictorBurgos May 05 '16 at 03:07 AM

Yup, not one you're going to like though;0 Uninstall UE4 and reinstall.

avatar image Samantha Sutton ♦♦ STAFF May 05 '16 at 09:34 PM

Hey Cburkholder31,

Could you please upload your full error output logs in order for me to assist you further?

Thanks!

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3 answers: sort voted first

But, it is probably because your install paths are messed up. Manually install the Unreal Launcher and Engine on the same Drive. Your issue seems similar to this.

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answered May 04 '16 at 11:29 PM

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VictorBurgos
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Hey Cburkholder31,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered May 10 '16 at 04:19 PM

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UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="G:/Unreal Projects/asma/asma.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Unreal Projects/asma/asma.uproject" -cook -stage -archive -archivedirectory="I:/darkest nightmare updated" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Unreal Projects\asma\asma.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win32 Shipping -remoteini="G:\Unreal Projects\asma" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 5.5743183s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win32 Shipping -remoteini="G:\Unreal Projects\asma" -noxge -generatemanifest -NoHotReloa d. See logfile for details: 'UnrealBuildTool-2017.05.21-15.56.32.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

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answered May 22 '17 at 01:28 AM

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rocker-786
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