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How do I create a particle trail?

I am wondering if there is a way to make particles emit from a trail inside the particle editor?

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asked May 09 '14 at 08:59 AM in Rendering

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RSlider
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avatar image Dieselhead May 09 '14 at 09:22 AM

Like a smoke trail from a rocket?

avatar image RSlider May 09 '14 at 11:21 AM

I am trying to make particles that spawns and moves along a predestined path. Sorry, that's what I meant.

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It's called Ribbon in UE4, check out the wiki tutorial, it's all there (i read it and It helped me) :) https://wiki.unrealengine.com/Ribbon_Particle_%28Tutorial%29

You can also check out Content Examples project and play around with it: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/EffectsGallery/2_E/index.html

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answered May 09 '14 at 12:43 PM

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Zielak
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avatar image RSlider May 14 '14 at 08:59 AM

Thanks, this has been helpful. :)

avatar image [Epic]homeRye STAFF May 14 '14 at 08:25 PM

You can also use a spawnPerUnit emitter, which will drop particles in the world based upon the unit value you specify. We typically mix this with Ribbons for full effect.

avatar image Bruno_G Oct 19 '15 at 12:57 AM

Whats the best way to do an animates UV texture for ribbons? Say I want the line of smoke to have an animated texture to add realism and awesomness. Could you show me an example of the material setup for that? I cant seem to make it work with the way I do my camera following animated explosion/smoke SubUV sprites. Thanks!

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