Multiple Vectors in Materials
I have a landscape material that places masks at the point of the vector parameters that I have plugged into the opacity mask. It all works fine but if I want more I multiply the below screenshot together and feed it in. The problem is I potentially want 30 or more of these. Is there a way to do this without copying this out 30 times? Which then would have a max limit of masks that could be done.
Do dynamic material instances work in some way on a landscape? Could this be done using a post process?
Thanks for your help.
asked May 05 '16 at 12:57 PM in Rendering
Could you explain what you are attempting to achieve by this approach? Perhaps there is another way to go about achieving the same results, as creating 30 masks in single material is going to be heavy to say the least (if at all possible).
Landscape materials behave a bit different than regular materials, but you can still instance them and control the parameters in the same way as you would with any other material instance.
answered May 06 '16 at 07:35 PM
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