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Light Bleeding on walls and floor

hey so ive been reading around and tried a bunch of stuff on here to fix this but cant get it too work, my lightmaps are snapped to the grid with about 3 to 4 padding and i have tried to up the lightmap res the floor mesh in the image has a 2048 res lightmap and it still isnt fixing it the wall piece in the middle has a 1024 and the piece on the right has a 1024 and nothing, the wall on the left in the first image is the only one i have been able to fix by upping the lightmap res any tips on how to get rid of this? alt text

alt text

Product Version: UE 4.11
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01.jpg (286.0 kB)
02.jpg (263.2 kB)
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asked May 05 '16 at 02:54 PM in Rendering

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Adelphia
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