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Streaming data in with an fSocket

Hi all, I am attempting to build a simple socket connection into UE4.11.

I have this code, based on many hours internet trawling:

 void UMyfTCPObject::Connect()
     UE_LOG(LogTemp, Warning, TEXT("ConnectionManager::Init"));
     FSocket* Socket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("default"), true);
     FString address = TEXT("localhost");
     int32 port = 19834;
     TSharedRef<FInternetAddr> addr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
 //    addr->SetIp("");
     UE_LOG(LogTemp, Warning, TEXT("Socket created! Connecting to server..."));
     bool didConnect = Socket->Connect(*addr);
     if (didConnect)
         UE_LOG(LogTemp, Warning, TEXT("Connection state: true"));
         UE_LOG(LogTemp, Warning, TEXT("Connection state: false"));

But it will not connect. Always jumping to "Connection state: false". Does this look correct? Or have I gone terribly wrong?

Thank you!

Product Version: UE 4.11
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asked May 05 '16 at 04:01 PM in C++ Programming

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