Randomized mesh data in particles
I was wondering if there's a way to make a particle systems mesh data select from an array of different static meshes, or a way to combine multiple static meshes into one and have the particle system select between which mesh it uses per-particle.
Here's the five meshes I want to randomly select between.
And here's the particle system itself using only Smoke_03.
Is this something I can do by somehow making a static mesh that contains all the shapes and letting the effect decide which ones are visible, like a bodygroups deal? Or can I control something like this through a blueprint? I appreciate any help with this!
asked May 05 '16 at 10:38 PM in Rendering
To add to that, each mesh in cascade is a drawcall, and you could achieve what you want with one or two of those meshes, and just add scale, rotation, and rotation rate to them.
Not the best example since I used a mesh I made years ago, and isnt up to snuff but: https://www.youtube.com/watch?v=9yB4O0uI6E8 now change that into a better shaped mesh like you have, and I highly doubt people can tell you only use one (or two) meshes.
that said, Id love the possibility of an array of meshes in cascade or niagara. I should @unrealalexander this :p
I would duplicate the emitter on your particle system for each mesh you want to use. You'll probably have too many so then scale back spawn rate.
answered May 06 '16 at 01:02 AM
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