Material wrong rendering on mesh
Hello guys , earlier today i imported an obj of a building in ue4 editor , but when i try to apply materials on it , materials does not seem to render right . Materials appear like they have a single color. I built the lighting and played around with material settings on the mesh setting but nothing seems to work .How could i solve this?
Or better yet, have you unwrapped the model? if they are single color, that probably means you will need to go back to blender, apply uv-maps to it.
answered May 06 '16 at 08:08 AM
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