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ReplicateSubobject(...) Loading default game map?

My game character has subobjects that need to be replicated. So, followed the wiki about networking subobjects.

In the sample code it has bool AReplicatedActor::ReplicateSubobjects(class UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) { bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags);

     if (Subobject != nullptr)
     {
         WroteSomething |= Channel->ReplicateSubobject(Subobject, *Bunch, *RepFlags);
     }
  
     return WroteSomething;
 }
 

And in my code: bool APSCharacter::ReplicateSubobjects(class UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) { bool bWroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags);

     if (PrimAug != nullptr)
     {
         bWroteSomething |= Channel->ReplicateSubobject(PrimAug, *Bunch, *RepFlags);
     }
     // TODO: include above code for other replicated subobjects
 
     return bWroteSomething;
 }

When this function is in the code and I try to simulate the level it loads the default map which is the level loader. When I change the default map to the level I want to test, simulating 2 players I am able to use the PrimAug subobject, but no longer see the other player.

So, what are your thoughts? How can I get this working properly? What do I need to do?

Thanks for the help,

-Plotnus

Product Version: UE 4.10
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asked May 06 '16 at 12:12 AM in C++ Programming

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Plotnus
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