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VR_Pawn falling through lift

I've setup the VR Pawn as written in the epic vr documentation and everything works fine. Except one thing: When I want my pawn to ride a matinee animated lift then the lift does not take the vr_pawn with him.

I also created a VR_Character, based on the Character class and this one works fine with the lift. But I have some other issues with this which are not related to this topic (the vr controllers are off and not centerd to the hmd)

So how can my vr_pawn ride the lift? What component am I missing?

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Product Version: UE 4.11
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asked May 06 '16 at 12:33 AM in VR

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weberl
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I think your Pawn needs to be inside a physics asset of some kind unless you are positioning the pawn directly. The standard character class is a capsule with collision and then a skeletal mesh inside of that. Here, it looks like you only have the sceneRoot which is just for positioning but doesn't really do anything else.

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answered May 06 '16 at 12:48 AM

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RyanGadz
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avatar image weberl May 07 '16 at 07:04 PM

I created a character based Blueprint and everythign worked fine.

avatar image VREdisons Dec 10 '16 at 10:36 PM

I have this same issue and using the motion controller BP for VR and on the motion controller map. Could you please provide the solution that you used? I was not able to figure this out even with new char blueprint but may have done that wrong. Would be great if you could help us all out. This is what happens when I try to use a matinee lift. https://twitter.com/vredisons/status/803805525695692800?s=09

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