proyectile finds enemies based on distances from player?
Hi! am looking for a homing system based on the distance. A spaceship fire several proyectiles at the same and each one finds a target nearby. A homing target is easy when the player is the homing target but with this system i have no starting point idea. Please help! :D all the best!
asked May 06 '16 at 04:04 AM in Blueprint Scripting
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