Moving dynamic obstacle stops move to command
I have been trying to play around with Move To and dynamic obstacles, but when I move my obstacle (during simulation/play) any actor that's currently moving stops and I have to re-issue a move command if I want them to move.
I have: - Made NavMesh dynamic; - Made the object movable;
To reproduce, simply add a character to the default top down or third person project, set navMesh in the project settings to dynamic, some object to movable and make the character walk to some target/actor and during simulation move the object.
I have the navdata showing and it does get updated when I move it, it just stops any move action currently taking place.
Any help is appreciated,
asked May 06 '16 at 04:39 AM in Blueprint Scripting
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