Mouse Cursor limited to screen
When I show the mouse cursor by default with bShowMouseCursor = true and somewhere in the game hide it with bShowMouseCursor = false, to get back the infinite Mouse Axis input, the cursor it is limited to the screen.. What should I do, to get the infinite axis input(don't limit it to the screen)?
asked May 06 '16 at 08:26 AM in C++ Programming
There are three input modes I know of:
FInputModeGameAndUI has "SetLockMouseToViewport"
Just an idea.
As info, my code looks like this:
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