When I show the mouse cursor by default with bShowMouseCursor = true and somewhere in the game hide it with bShowMouseCursor = false, to get back the infinite Mouse Axis input, the cursor it is limited to the screen…
What should I do, to get the infinite axis input(don’t limit it to the screen)?
The exact same problem here, when I temporarily disable mouse cursor in my game, I want to be able to rotate my scene around a pivot point, but bShowMouseCursor prevents it.