Lighting is darker when level is launched
Ok so the lighting for my small level is supposed to look like this as it does in the editor: https://gyazo.com/b3c0aa7f195f4c7b76841086a45195e0
When the level is launched or simulated, it looks like this instead:
Im using the viewport default camera for this.
Am I right in saying this is due to the brightness of 'eye adaption' or auto exposure and can be fixed by setting the min and max brightness to the same value?
Thanks in advance!
asked May 06 '16 at 10:16 AM in Rendering
You definitely will want to look into the 'Eye Adaptation' setting for your players camera, or the global post process volume. Set them both to the same value (i.e. 1.0) to see if that resolves the issue.
Let me know if you need further assistance.
answered May 06 '16 at 03:51 PM
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