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Lighting is darker when level is launched

Ok so the lighting for my small level is supposed to look like this as it does in the editor: https://gyazo.com/b3c0aa7f195f4c7b76841086a45195e0

When the level is launched or simulated, it looks like this instead:
https://gyazo.com/4e5d201d2167acb966ea9110e2077f13

Im using the viewport default camera for this.

Am I right in saying this is due to the brightness of 'eye adaption' or auto exposure and can be fixed by setting the min and max brightness to the same value?

Thanks in advance!

Product Version: UE 4.8
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asked May 06 '16 at 10:16 AM in Rendering

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Disc.ST
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HEy Disc.ST

You definitely will want to look into the 'Eye Adaptation' setting for your players camera, or the global post process volume. Set them both to the same value (i.e. 1.0) to see if that resolves the issue.

Let me know if you need further assistance.

Cheers,

Andrew Hurley

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answered May 06 '16 at 03:51 PM

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