Can seamless travel behave like non-seamless travel?
I know this is a very odd question, but please bear with me. We are working on a project for several months now and designed it to work with non-seamless travel. As it seams however, it is unavoidable for us to change to seamless travel.
Now we have a whole bunch of problems, caused due to this change. Of course, there always are workarounds but not all of them are very... elegant.
Thus, the very odd question: Can we configure seamless travel to behave like (or at least very similar; or in a certain way similar) to non-seamless travel?
Maybe, is there an event or function which is called at the moment, when a new level is loaded (on the server and/or on the client) so we can change the GameMode as if doing it during ServerTravel and emulate events like OnPostLogin... ? :)
Any help, advise or critique is very welcome. Until then, have a nice weekend everyone! ;)
asked May 06 '16 at 10:57 AM in Using UE4
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