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Can seamless travel behave like non-seamless travel?

I know this is a very odd question, but please bear with me. We are working on a project for several months now and designed it to work with non-seamless travel. As it seams however, it is unavoidable for us to change to seamless travel.

Now we have a whole bunch of problems, caused due to this change. Of course, there always are workarounds but not all of them are very... elegant.

Thus, the very odd question: Can we configure seamless travel to behave like (or at least very similar; or in a certain way similar) to non-seamless travel?

Maybe, is there an event or function which is called at the moment, when a new level is loaded (on the server and/or on the client) so we can change the GameMode as if doing it during ServerTravel and emulate events like OnPostLogin... ? :)

Any help, advise or critique is very welcome. Until then, have a nice weekend everyone! ;)

Syrill

Product Version: UE 4.11
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asked May 06 '16 at 10:57 AM in Using UE4

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Syrill
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avatar image erebel55 Mar 08 '17 at 01:40 AM

Did you ever figure out how to do this? I am running into this too.

avatar image Syrill Mar 08 '17 at 09:12 AM

Not really, but as far as I remember it was kind of a misunderstanding of how seamless travel works. We just implemented it and in connection with the other topic, which I already mentioned in my question, it simply worked for us just fine as if it was non-seamless travel.

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