Physics Asset deforms mesh
I try to follow along the PhAT tutorial series. Instead of the default mannequin I use a DAZ genesis 3 character. When I start with the PhA created during import, delete all bodies and add a fresh body to the pelvis bone, this happens in simulation: The mesh gets deformed...
This is how the mesh should look like (wireframe mode on)
Is the tutorial series out of date and or did I miss something... I guess this is not exspected behaviour.
asked May 06 '16 at 03:50 PM in Bug Reports
Okay, definitely not a bug....this happens when the root bone has no body in the PhAT assigned. If anyone else is experiencing this: Double click on the root of the rig and creating a body solves this.
answered May 06 '16 at 05:18 PM
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