Physics Asset deforms mesh

Hi,

I try to follow along the PhAT tutorial series. Instead of the default mannequin I use a DAZ genesis 3 character. When I start with the PhA created during import, delete all bodies and add a fresh body to the pelvis bone, this happens in simulation: The mesh gets deformed…

https://dl.dropboxusercontent.com/u/9261365/2016-05-06%20at%2017-44-57.jpg

This is how the mesh should look like (wireframe mode on)

https://dl.dropboxusercontent.com/u/9261365/2016-05-06%20at%2017-47-20.jpg

Is the tutorial series out of date and or did I miss something… I guess this is not exspected behaviour.

Okay, definitely not a bug…this happens when the root bone has no body in the PhAT assigned. If anyone else is experiencing this: Double click on the root of the rig and creating a body solves this.

Thanks, solved my problems, too!