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Texture problem

Dear reader,

first i would like to say sorry for my bad english.

I created an object in 3dsmax and i have a texture flickering problem. This is because 2 or more objects are sticking in eachother. My question is can i solve the flickering problem without separating the objects.

The picture is an example for the problem.

Thanks

alt text

alt text

Product Version: UE 4.11
Tags:
problem.png (1.3 MB)
problem 2.png (2.0 MB)
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asked May 06 '16 at 04:50 PM in Using UE4

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FantasyToReality
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2 answers: sort voted first

Make sure that polygons don't overlap, move one of them away a bit.

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answered May 06 '16 at 04:55 PM

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ZoltanE
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avatar image FantasyToReality May 07 '16 at 12:52 AM

Thank you Zoltan for your quick answer.

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The flickering cant be solved. We call it Z-fighting (dont know why, we just do :p) You either need to offset one of the meshes 1 unit, or fix the mesh so it doesnt happen. As Zoltan mentioned, just move one a little, or hide it by placing something over it.

good luck!

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answered May 06 '16 at 09:20 PM

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Luos
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avatar image FantasyToReality May 07 '16 at 12:54 AM

Thank you Luos for the info.

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