first i would like to say sorry for my bad english.
I created an object in 3dsmax and i have a texture flickering problem. This is because 2 or more objects are sticking in eachother. My question is can i solve the flickering problem without separating the objects.
The picture is an example for the problem.
asked May 06 '16 at 04:50 PM in Using UE4
Make sure that polygons don't overlap, move one of them away a bit.
answered May 06 '16 at 04:55 PM
The flickering cant be solved. We call it Z-fighting (dont know why, we just do :p) You either need to offset one of the meshes 1 unit, or fix the mesh so it doesnt happen. As Zoltan mentioned, just move one a little, or hide it by placing something over it.
answered May 06 '16 at 09:20 PM
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