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How to setup Detour Crowd AI in blueprints?


I'm trying to get DetourCrowdAI working via blueprints. Right now I am using a BP controller that inherits from Detour Crowd AIController but don't see any settings other than the Groups. With just the groups setup, the Detour AI doesn't seem to work. They just seem to press against and slide around each other, instead of change facing and actually move around. Any help would be appreciated.


Product Version: UE 4.11
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asked May 06 '16 at 05:55 PM in Blueprint Scripting

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avatar image mikepurvis May 06 '16 at 09:21 PM

This worked in 4.9.

I noticed a similar thing in 4.11 when I rebased my AI Controllers to DetourCrowdAIController, they didn't path around each other automatically like I was expecting.

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