Sky Sphere broken in latest builds?

So it seems there is a disconnect now between the Sky Sphere and the directional light in the first person template scene. Whereas the two seemed linked before and changing the sun height in the Sky Sphere would likewise change the lighting and sun light shaft position (ie different time of day), now it will not allow you to do that. It will not allow you to change that value. If you delete the directional light, then you can change the sun height and sky colors, but then you lose your sun’s directional light and shadows!

Hi jsantan,

This is expected behavior. There hasn’t been a change in this method since the public release of the engine that I’m aware.

The blueprint that controls the sky sphere and the sun disc can be linked to a directional light to take into account its position in the sky. This will lock the Sun Height from being able to change its position since it is based on the actual position of the Directional Light Source actor.

Should you choose to disconnect the Directional Light Source actor from the Blueprint by clearing it in the details panel of the Sky Sphere it will allow you to set a location for the sun disc position, but it will not be linked to the directional lights actual position.

In order for you to have the sky sphere and the directional light work in conjunction with one another they need to be linked. You should only need to change the rotational value of the Directional Light Source in your scene, then in the Sky Sphere’s details panel you can hit the button for “Refresh Material” or you can use the “Build” option in the main toolbar to update the lighting, and the BP to account for the suns light position with the sun disc.

Thank you!

Tim

Oh thank you! I just didn’t realize you had to manually refresh the material in the Sky Sphere. Thanks for your help.!