Blur silhouette of mesh with material or post processing??
I am attempting to create a material or pp material that will effectively blur the silhouette of a mesh. I need to be able to detect edges and then blur inward. I would use this mask as an alpha to blend between postprocessing0 and the mesh render itself.
I know that I can create an outline with a pp material and flag meshes I want to inherit the outline as "render custom depth." But how would I then blur inwards?
Here is an example:
So I need a way to render this mask somehow.. either within a material.. or a pp material. I would then use this mask to create a translucency mask that would effectively blur the silhouette.
asked May 06 '16 at 11:36 PM in Rendering
Here is the post process material:
A bit involved but not as expensive as I expected.
answered May 07 '16 at 08:27 AM
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