Player damage with physics

Hello,

How can I have my in-game character trigger a death when either slowly crushed by a heavy physics-simulated object, or hit really hard with one? I’ve got everything prepared (death animations and all) so all i require is how to trigger death through this. I’m a fairly new user, so please show me through blueprints if you can :slight_smile:

Basically what I would like is for the player to trigger a death, when an object exherts a defined amount of force on it. This could be due to momentum, weight etc.

Thanks in advance!