Physics/restitution: sphere not bouncing below some velocity limit
I'm trying to recreate bouncing behavior similar to a table tennis ball in UE4. By setting the restitution property to 0.9 on the table material and 1.0 on the ball, I've got something which looks pretty good for a few bounces, but after bouncing ~5 times (with the expected reduction in height/velocity each bounce) the sphere immediately comes to a rest. The number of bounces corresponds directly to the starting height.
My assumption is that there is some collision response damping/cutoff going on somewhere which tries to prevent lots of tiny bounces -- which probably makes sense in most games, but is not at all what I want here. I'd appreciate any pointers on how to change this behavior.
If it cannot be changed easily, I guess my only other option would be to implement my own collision response from scratch?
asked May 07 '16 at 05:23 PM in Using UE4
I just found a solution to this issue right after posting, in the answer here: https://answers.unrealengine.com/questions/363933/object-stops-bouncing-too-early.html
answered May 07 '16 at 05:25 PM
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