How to set which decals to accept?
Just as it used to be in UDK / UE3. Is there a way to set a certain decal to not cast on a particular object type, say one decal cast only on static mesh but not on skeletal meshes and another decal casts only on skeletal meshes and not on static ones.
asked May 07 '16 at 10:40 PM in Rendering
You can only turn off Rendering/Receives Decals in components. (The decal system works very differently in UE4 than in earlier versions.)
answered May 08 '16 at 07:05 AM
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