Removing a broken asset reference
I have a blueprint that I was working on. I've added this asset into my map, and have saved it several times. After an unexpected crash, something went wrong where this asset no longer appeared. Since it would've been easier to recreate this asset rather than figuring out how to fix it, I simply removed it from my project and created a new one.
This broke the reference in my map. If I manually delete the file from disk, my map load spits out an error that it can't be found (which is reasonable). But if I don't do that, then it spits out errors stating that the blueprint itself has component errors...
Now, this wouldn't be a big deal if the blueprint was actually accessible in any way, but it isn't. I can't open it, I can't edit it, I don't see any redirectors for it (and force-fixing them does nothing), it's not found in the scene outliner anymore, and it doesn't even show up anywhere in my content browser. If I open up my map in the reference viewer, I can see my blueprint being referenced, but there doesn't appear to be any way to remove it without completely starting over with a new map.
I'd like to avoid starting over... So what can I do to fix this?
asked May 07 '16 at 11:53 PM in Bug Reports
I tried, but the still remains. The issue is the redirector itself has been deleted entirely I think. What I had to do was do make a mock asset with the file path of the missing asset, delete that and replace it with the correct one and fix the redirector. It's kind of an out of the way solution though.
answered Sep 01 '16 at 02:37 PM
I was looking for answer in different ask and found this https://answers.unrealengine.com/questions/569797/how-to-remove-asset-references-entirely-while-dele.html?sort=oldest
Try to run "Fix Up Redirectors in This Folder" and then right click on the asset in content browser and select "Save".
It worked for me in 4.22.2 :)
answered Jul 04 '19 at 09:43 AM
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