Auto Possess Player Causing Networking Problem
Follow up question for this post: https://answers.unrealengine.com/questions/416886/listen-server-player-movementmesh-not-working-prop.html#answer-416939
I set auto possess player in the PlayerCharacter blueprint, but this caused some issue in multiplayer game. The player running listen server cannot receive input and the ownership is also overridden.
Question is: Is there a reasonable explanation that why possessing twice is causing these troubles?
asked May 08 '16 at 12:56 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here