Massive GPU Increase When Changing States In a State Machine

I am setting up a dark souls like combat system and every time I hit a button to perform a attack the GPU thread Jumps up to almost 30.00 ms This makes no sense ti me because I though stuff like this would be handled on the CPU.

Here is an image of in game with stat unitgraph enabled.


Her is an image of a GPU profile before Frame Drop.


Her is an image of during low frame rate.


Here is my state machine setup.


Her is a download to my project the AnimBP is in the folder called player inside the content folder. It is called AnimBP

Download: https://drive.google.com/open?id=0B_dv1_B36cjjSS1pODdEcW1OSkU

I’ve figured out the problem I have Rama’s Melee plugin and I had it set to trace the weapons collision and when that is turned on it is very GPU intensive. I turned it off and the GPU line does not even nudge.

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