Importing motion tracked blender camera to UE4?

I’m trying to get a Motion tracked camera from blender (2.77a) to UE4.11.2. Something happens when I import the .fbx file to UE4 and the camera transformation/rotation movement is wrong. The movement is ok when importing the file back to blender.
I’ve tried rotating the camera inside blender to different positions in Z axis but there’s no difference.

This is how I want the camera to move

89811-blender_camera.jpg

And this is how UE4 imports it. Looks fine first but…

After I’ve pushed play from matinee UE rotates the camera so that the Location is inwards in to the camera and not sideways as shown in the blender image.

What gives?

I figured that If I can somehow rotate in the Delta axis like in Blender I could fix the problem but I have no idea how to do it in UE4. I’d imagine with blueprints but I don’t know how to use bp’s yet.

And why I need motion tracked camera? Because I’m going to eventually use the recorded footage from matinee to compose it with a keyed green screen live plate footage.

I really need some help with this and I will be eternally grateful for the person who can solve this. I’ve tried and tried but I don’t have enough time and knowledge to figure this one out.

My export settings

89816-export_settings.jpg