When Variable Changes Text Doesn't Update in HUD
If you have a UMG widget embedded into the main HUD and update the text on the embedded widget it doesn't update.
I setup the text to have a binding with a variable.
I then setup the bind variable to alternate between two different variables.
If the 'Bind Text' variable is set without the 'text' variables attached it updates. But if I attach the 'text' variables the bind text changes back to what the 'Bind text' was originally set to before any variables were attached.
This only happens to embedded widgets as if I try this in the main HUD it updates fine with the variables attached to the 'bind text' variable.
I have been able to reproduce this in a new project as well.
asked May 08 '16 at 01:12 PM in Bug Reports
I did some digging and have found that this appears to be a known issue, UE-29479.
answered May 17 '16 at 07:12 PM
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered May 16 '16 at 03:47 PM
,You have it set on a loop. it does sequence a, then continues to repeat sequence a until its done again and again, it is on an infinite loop, never getting to sequence b.
(Or is that the sole functions purpose as 'flip flop'?)
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