VRandCone with minimum cone angle

Hello everyone,

Currently, I’m trying to create weapon spread based on a min and max spread angle. For that, I thought it would be usefull to use FMath::VRandCone and put in as angle: Max Spread - Min Spread. Then to apply the min spread you’d rotate the direction produced by VRandCone by the min spread angle. However, I don’t quite know how that rotation looks like, any ideas?