How to activate a particle effect after a period?
How can I activate a particle effect after a period, or something like this? I have a helicopter, non-playable, which is flying, and he is hit by something. I made a matinee for that "something" object, and I want, when they are intersects, to start the fire on helicopter engine. And I want with time, to be more simple, something like that: Particle effect attachen on helicopter fuselage, 5 second till impact/collision, in 5 secons the fire will start. I tried some ways but I can't disable, hide or somthing like this the fire. Please, help me with a solution!
You could use matinee events to control when a particular system is activated:
answered May 08 '16 at 04:02 PM
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