Making actor a pivot for Slingshot Mechanic
I want to create a slingshot mechanic that is similar to Angry birds in a 3d space. Basically I want to be able to click on the main actor,and drag the mouse back and release to shoot a projectile. The force does not have to be calculated, Im wondering how to make the actor a type of pivot that would be controlled by the dragged mouse.
Thank you for your help!:)
asked May 09 '16 at 03:15 AM in Blueprint Scripting
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