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How exactly do I set up Swarm on a network?

I'm trying to make a small apartment for ArchViz. Just 5 rooms. While building lighting it's taking me 2 hours to reach 2.5% and it gets stuck there forever. Someone suggested network building using swarm coordinator. I simply can't find proper instructions for that. Here's what I've done till now:

  • Copied the entire DotNET folder from binaries to my second PC

  • Installed the pre requisites on PC#2.

  • Given a common agent group name on both PCs.

  • Allowed the other PC on this one in AllowedRemoteAgentNames

  • Started SwarmCoordinator.exe on PC#2 (Which does not have UE4 installed)

  • Set CoordinatorRemotingHost in swarmagent on both PCs.

  • AvoidLocalExecution and EnableStandaloneMode are False on both PCs

  • Successfully pinged the coordinator and agents on both PCs.

  • Tried to build lighting.. But it gave the job to the local swarm agent only! the other agent was idle throughout

  • I checked my network and tried again..same result

  • I changed group names, agent names and tried lots of settings.. still no difference.

  • I restarted all agents in the coordinator before every build.. the agent logs said restart for non-published agents ignored

  • Also when I ping the agents, the log says there's some IP problem every time

How do I fix this!? There isn't any proper documentation for swarm Please help!! :(

Product Version: UE 4.10
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asked May 09 '16 at 04:23 AM in Using UE4

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Hello pmathur,

I'm not familiar with using Swarm myself but maybe these two resources could help you.

The first is an answerhub where one of our developers answered a question about how to use swarm with quite a bit of detail: https://answers.unrealengine.com/questions/27550/swarm-what-is-it-and-how-to-use-it.html

The second is a troubleshooting guide set up by a co-worker on how to fix a lot of common problems with SwarmAgent:


Hope this helps!

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answered May 13 '16 at 07:50 PM

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