How to change volume of a sound class?

Hi, i want to make a widget that controls volume of a whole sound class, like music, sfx, footsteps etc., but i don’t see the option to do it, i can only change volume of a particular sound component. Is there any way for achieving something like that?

Check out this answer: ChangeSoundClass

No, this is not what i meant. I need to change the volume of a sound class, the answer marked as correct in this topic is about sound component.

Yes, you change sound class volumes by using sound mixes.

If you want to change the sound class adjusters in a sound mix (to tie sound class volumes tightly to UI or gameplay), there’s a new feature coming out in 4.12 that will support that with a Blueprint function.

Thanks for reply, I think I can wait for new engine version to do that. Could you post some log on those incoming feature?

Log? We have release notes that will describe it more fully when 4.12 comes out. It’ll be 2 new Blueprint functions, SetSoundMixClassOverride and ClearSoundMixClassOverride. You specify the sound mix uasset and a sound class uasset you want to override and new volume and pitch values and fade-in-time.