Hmd is many degrees off in Oculus Rift CV1
When a level starts the camera is facing into wrong directions. Only by selecting the camera once it will repair sometimes the issue for one time making the camera face the direction the camera mesh is. But after that touching another mesh or item within the editor or switch streaming level the camera view will lose it's orientation again. The Follow HMD blueprint options do not help, not one! The camera as i directed them will never work in the Rift, and also not when playing in 2d on the monitor. A huge error and bug, or i missed something in the setup?
In an empty new project i have thesame problem.
So, how do i setup the HMD to follow the directed direction of the placed Camera Actor^& FPcharacter camera?
Probably what the error gave was that my gamemode was set to "FirstPerson Character". I did switch this to "gamemode", which resolved the problem for me. I still don't know what is causing this.
A friend of mine has thesame problem now, (working with dk2) but when he switches to "gamemode" as deffault it does not work for him.
answered May 15 '16 at 02:48 PM
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