PCLaunch.rc2 error compiling UE4+FleX

Hi,

I am trying to compile UE4 with FleX in Visual Studio 2015 following instructions from github, but I am getting this error:

(...)\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file 'PCLaunch.rc2'.

I am able to compile release branch, but I get this error when I checkout FleX branch.

Thanks in advance!
Cheers

Hey -

FleX is not supported in the engine by default. If you are having problems getting FleX to work with UE4 you may need to contact the NVIDIA Gameworks team through their forum page: NVIDIA GameWorks Integration - Asset Creation - Epic Developer Community Forums

Cheers

Thanks, !

I leave here the link to the open issue in Github just in case someone else is also interested.

https://github.com/NvPhysX/UnrealEngine/issues/120

Cheers