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Spawn Actor Projectile from LineTraceByChannel StartPoint?

How do you spawn an actor from start point to end point of a lineTraceByChannel?

Having a lot of trouble with the transform on the SpawnActorOfClass.

Product Version: UE 4.11
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asked May 09 '16 at 06:24 PM in Blueprint Scripting

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Hello !

For the transform of "SpawnActorOfClass" : Location should be the first point in world space of the projectile, Rotation can be found with "find look at rotation" function, where you just have to connect start and end locations. Scale may stay at (1, 1, 1).

hope it help !

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answered May 09 '16 at 09:12 PM

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avatar image gogogad May 09 '16 at 11:15 PM

FindLookatRotation was just what I needed, thanks! (:

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