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PlayerCameraManager location incorrect when using a dedicated server

I am using the PlayerCameraManager's location and rotation in a VR game I'm working on. When running the game locally everything is fine, the PlayerCameraManager follow my HMD's location and rotation just fine. But when I run using a dedicated server the PlayerCameraManager's location stays where my camera Actor is, not where the HMD is. This happens both on the server and on the client. Is this a bug or am I doing something wrong here?

Product Version: UE 4.11
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asked May 09 '16 at 11:33 PM in Using UE4

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avatar image SlimeQ Oct 05 '16 at 01:35 PM

did you ever figure this out?

avatar image QSBen Oct 05 '16 at 04:41 PM

Instead of having a separate camera actor and using the PlayerCameraManager I used a camera component as part of my player character. The component should follow your HMD location and rotation as long as you have "Lock to HMD" checked.

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