PlayerCameraManager location incorrect when using a dedicated server
I am using the PlayerCameraManager's location and rotation in a VR game I'm working on. When running the game locally everything is fine, the PlayerCameraManager follow my HMD's location and rotation just fine. But when I run using a dedicated server the PlayerCameraManager's location stays where my camera Actor is, not where the HMD is. This happens both on the server and on the client. Is this a bug or am I doing something wrong here?
asked May 09 '16 at 11:33 PM in Using UE4
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