How can I make characters push each other using physics?
I would like to develop a setting in which the characters naturally push each other due to the difference in their masses as they crash upon one another.
So I tried to do so by turning on the simulator physics option in the Mesh only to find that the character freezes in such a setting.
I think it did not work because the AI Controller itself is non physics while I tred to move my characters using the Behavior Tree of the AI Controller.
I have to use the PhysX of the Unreal as well as the Behavior tree of the AI Controller to move my characters.
f you are aware of any tutorial or URL that teaches a method to deal with AI using physics and BT, please let me know.
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