Hi,
I’m having a hard time modifying the FPS blueprint template. My goal was to make the balls bounce instead of disappearing after hitting an object. I deleted a segment out of the projectile Blueprint and it did it’s job. Then I had the problem, that the balls stop rapidly after loosing enough spped, and when they do, no force is able to move them - nor the player, nor other projectiles. After following the instruction of an answer on this site, I was able fixed that. I just had to change the collision type from ,pojectile" to ,physical actor" and then enable simulation. Great!
Sadly, after fixing one issue, another three popped up. Firstly: when the balls stop bouncing around, they seem to roll forever! And secondly: on random occasions the balls just float right through solid objects! There’s no sense to it! I’m just standing in one place, facing one direction, and shooting at a wall in one second intervals and it’s just a matter of luck if the ball bounces of the wall or clips through it like a ghost! The last issue that I’m having is that the values that I put in the Blueprint graph (the “impulse” float) do nothing unless I go back to the ,projectile" collision type, which restores the issues I described before.
Please help me out with this! I’m sure it’s not hard to get it working, but I simply can’t figure it out. I’ve been trying for two days and I’m getting a little upset! I would really aprecciate your help!!!