Changes in game after package?
Hi everyone... On my game, my character and the enemy has dash. It always worked nice, but after I package the game, when I play the .exe, this dash's are going in a distance like 3x more the normal distance. This dash is only animations, and I call the anim montage when I press the input. So, this dash is traveling a higher distance on .exe, but on unreal editor it's working like I want... the normal distance of the animation... O.o
I looked for any other with a problem like this, but didn't found.. If someone knows what may happen... Thanks a lot.
Obs.: I'm working only with blueprints.
asked May 10 '16 at 02:32 PM in Packaging & Deployment
Is this only happening only for root motion animations in the anim montage? If so, this is a known bug reported as JIRA [UE-30178]. If this is occurring for you in non-root motion animations, let me know and we'll examine further.
In the meantime, if this is the bug mentioned above, this does not occur in UE4.10, so you can try to recreate your project there or you can wait until this is corrected for a future release of the engine.
answered May 10 '16 at 05:08 PM
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